THE PLAYBOOK · LINCANGCHU
How to play FreeCell
Take a moment with FreeCell before moving to another game. Build four suit foundations from ace to king. Look at what changes after your first action. Identify the playing area and the controls you need. Use the example below to understand a decision.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Read before acting
Read one step at a time and try it on the playing area. Match the instruction to the control you use. Keep the objective visible.
Your goal
Build four suit foundations from ace to king. Read that aim before choosing your first action. Return to the instructions when a step is unclear.
Step by step
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the playing area visible while using these controls. Make sure you are interacting with the game rather than the surrounding page.
A useful example
With two empty cells and no spare empty column, a group of at most three cards can move together. Compare this with the rule that governs the move. Check the stated objective.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Check the rule before repeating the action. Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board.
Common questions
While reading the Guide, what is the goal of FreeCell?
Keep this in mind: Build four suit foundations from ace to king.
When I return, how do I control FreeCell?
For clarity: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
On this playing page, what example helps explain FreeCell?
The key detail is this: With two empty cells and no spare empty column, a group of at most three cards can move together.
On this playing page, what should I watch out for in FreeCell?
Here is the relevant explanation: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
As a new player, what format does FreeCell offer?
Keep this in mind: One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
While learning, which play mode does FreeCell use?
For clarity: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.